Pygrr - at the crossroads!
Here's an interesting dilemma that's arisen in the development of Pygrr!
There are a few options I can take to further Pygrr. These are as follows:
- I could continue with Pygrr as a library, similar to how Pygame works
- I could turn Pygrr into a full blown engine using Python, like Unity (but easier for beginners!)
- All of the above (two options to use Pygrr)
I'm not sure which one I should take, so, here's a G Form to help me decide:
Your email address will not be collected when you submit a response - just your choice!
If you have any other ideas, please email me at Isaac@IsaacTFM.com!
Isaac, over and out...